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Bright Red Skies

Explore this destroyed world and discover its many unique locales, in this tactical turn-based post apocalyptic JRPG.​ · By Mark Viola

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Recent updates

Taking a Vacation
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Hey everyone, I'm going to be taking a bit of time off from developing Bright Red Skies. In case you don't know, Bright Red Skies is a personal project I work o...
[Devlog] June 2020
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For June, work was done on getting game data loading to work correctly (as well as the associated UI), creating a combat defeat screen where you can make party...
[Devlog] May 2020
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For May, work was done in improving the way that characters talk and express themselves, as well as optimizing game loading. Specifically, the dialogue box styl...
[Devlog] April 2020
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For April, work was done to improve the combat in terms of gameplay and workflow. Specifically, a new combat map was created, the map size was increased, and tw...
[Devlog] March 2020
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For March work was done on the intro cutscene. For most of the game, the cutscenes will be like the old-school Final Fantasy games where characters move statica...
[Devlog] February 2020
For February, the starting town was completed and there was some clean up on character interactions and the UI. I wanted to make sure that the first town was co...
[Devlog] January 2020
For January, the starting town was reworked, building interiors started to be added, and implemented some data tracking. Got the flu mid-way through the month w...
[Devlog] December 2019
First and foremost, Happy New Years here's hoping for a great 2020 for everyone! Like I mentioned in the previous devlog, I was going to take it easy in Decemb...

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