Hey everyone, I'm going to be taking a bit of time off from developing Bright Red Skies. In case you don't know, Bright Red Skies is a personal project I work o...
For June, work was done on getting game data loading to work correctly (as well as the associated UI), creating a combat defeat screen where you can make party...
For May, work was done in improving the way that characters talk and express themselves, as well as optimizing game loading. Specifically, the dialogue box styl...
For April, work was done to improve the combat in terms of gameplay and workflow. Specifically, a new combat map was created, the map size was increased, and tw...
For March work was done on the intro cutscene. For most of the game, the cutscenes will be like the old-school Final Fantasy games where characters move statica...
For February, the starting town was completed and there was some clean up on character interactions and the UI. I wanted to make sure that the first town was co...
For January, the starting town was reworked, building interiors started to be added, and implemented some data tracking. Got the flu mid-way through the month w...
First and foremost, Happy New Years here's hoping for a great 2020 for everyone! Like I mentioned in the previous devlog, I was going to take it easy in Decemb...